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Even the Real Economy Isn't This Bad

Posted Jan 23, 08 12:18 PM CST in Business Technology 

(Newser) – The subprime crisis has nothing on the economic implosion hitting Second Life’s virtual economy, the Wall Street Journal reports. Linden Labs has shut down most of the banks in its online game, cutting users off from real-life cash they'd invested. That caused a very real bank run, with avatars swarming to ATMs, sometimes to find them disabled.

Linden closed the “banks,” run mainly by ordinary users, over complaints they weren’t paying the interest rates they’d promised. Now, all banks will need some real-world documentation, an admission that Second Life’s economy needs regulation. One fallen bank alone cost users $750,000. “There is not a whole lot fake about this,” said one business professor and Second Life devotee.
Source: Wall Street Journal

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This file photo shows a virtual real estate listing in Second Life.(Photo   (Associated Press)
An Second Life avatar steps up to a podium in this file photo. Second Life's economy is in tatters, as players make runs on the virtual banks.   (Associated Press)
Kevin Alderman manipulates his "Second Life" online avatar Stroker Serpentine on July 12, 2007, at his home-based office in Lutz, Fla. (AP Photo/Mike Carlson)   (Associated Press)
In this photo provided by Linden Lab, Zee Linden is pictured in a screen shot from Second Life.(AP Photo/Linden lab)   (Associated Press)
Manpower Island in Second Life.(PRNewsFoto/Manpower Inc.)   (Associated Press)
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